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Strahlbündel
zu Punkt A                    

zeige Verlängerung

zeige Strahlbündel

zeige Strahlen

Auge

zu Punkt B

zeige Strahlen

zeige Winkel

zeige Strahlbündel

zeige Verlängerung

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Verkehrsspiegel

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M = (-10, 0)
c = Circle(M, 10)
A_1 = Point(c)
B_1 = Point(c)
d = CircleArc(M, B_1, A_1)
C = Point(d)
D = Point(d)
E = Point(d)
F = Point(d)
a = Ray(M, C)
b = Ray(M, D)
e = Ray(M, E)
f = Ray(M, F)
G = Point(a)
H = Point(b)
I = Point(e)
J = Point(f)
g = Segment(C, G)
h = Segment(D, H)
i = Segment(E, I)
j = Segment(F, J)
K = (7.600882514732051, -2.8820613727221334)
k = Circle(K, 2)
L = Point(k)
N = Point(k)
p = CircleArc(K, L, N)
l = Segment(K, N)
m = Segment(K, L)
A = (4.833327011559928, 5.862055707852373)
B = (5.936953439205253, 4.06229568738461)
n = Segment(A, B)
r = Segment(C, L)
q = Segment(A, C)
s = Segment(A, D)
t = Segment(D, N)
α = Angle(L, C, G)
β = Angle(G, C, A)
γ = Angle(N, D, H)
δ = Angle(H, D, A)
a_1 = Ray(L, C)
b_1 = Ray(N, D)
A' = Intersect(a_1, b_1)
c_1 = Segment(A', C)
d_1 = Segment(A', D)
o = true
u = false
Vieleck1, c_2, a_2, d_2 = Polygon(A, D, C)
Vieleck2, d_3, c_3, l_1, n_1 = Polygon(D, C, L, N)
e_1 = CircleSector(K, L, N)
v = false
w = true
f_1 = Segment(B, E)
g_1 = Segment(E, L)
h_1 = Segment(B, F)
i_1 = Segment(F, N)
z = false
j_1 = false
k_1 = false
m_1 = false
ε = Angle(N, F, J)
ζ = Angle(J, F, B)
η = Angle(L, E, I)
θ = Angle(I, E, B)
Vieleck3, f_2, b_2, e_2 = Polygon(B, E, F)
Vieleck4, e_3, f_3, n_2, l_2 = Polygon(E, F, N, L)
p_1 = Ray(N, F)
q_1 = Ray(L, E)
B' = Intersect(p_1, q_1)
r_1 = Segment(F, B')
s_1 = Segment(E, B')
t_1 = Segment(B', A')
o_1 = false